enceledean

Bloodborne Health Vials

So obviously Bloodborne's health vial drop/grinding system is the correct design choice for the theme of the game, but speaking personally... I prefer it over the DS/ER mode of getting all your flasks back at the bonfire.

Simply put, that system stresses me out! When I begin a new sortie in the world, it feels like I'm on a short leash and every loss of health is the chain being yanked back to the bonfire. Grinding for vials on a boss run in Bloodborne does indeed suck ass, but for the rest of the time I don't mind if I get worked by a mob because I know I'll get some vials as a drop sooner or later and can keep pushing along. It is, counterintuitively, more relaxing to me to bop around in Yharnam because of that.


This was an old cohost post. Thanks for reading!